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Vertex Week: master a modular concept art process with Thomas Scholes

Master a modular concept art process with Thomas Scholes

As a highly experienced concept artist and video game designer Thomas Scholes has worked at Microsoft’s 343 Industries, NCSoft’s ArenaNet, and Disney Interactive’s Avalanche. He has seven video games under his belt.

you can download assets to use yourself.

If you were inspired by Scholes' workshop and want to learn more about video game concept art, then take a look at Germán Reina Carmona's tutorial on how to improve your character design; the Olli Olli World artist reveals how he creates his highly stylised characters. Co-founder of Spiders, Jehanne Rousseau, is also on hand to talk through how the team behind SteelRising is using historical references in video game art.

We have more video game concept art tuition and inspiration too, why not get motivated to create your own worlds by the art of FF XIV or learn how getting started game art is easier than you'd think.

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Ian Dean is Editor, Digital Arts & Design at Creative Bloq. Ian is the former editor of many leading magazines, including digital art focused ImagineFX and 3D World and leading video game title Official PlayStation Magazine. Ian launched the magazine X360 in 2005 and has relaunched many others. In his early career Ian wrote for music and film magazines, including Uncut, SFX, and assisted on The Idler. With over 25 years' experience in both print and online journalism, Ian has worked on many leading video game and digital art brands. With a passion for video games and art, Ian combines his loves to bring the latest news on riversweeps 777 online casino apps, video game art and tech, and more to Creative Bloq. In his spare time he doodles in Corel Painter, ArtRage, and Rebelle while finding time to play Xbox and PS5.